Devlog
- May 12, 2026 by Michele Mura#devlog, #technical, #leaderboard, #update, #screenshots, #statsThe next update of FiveBlocksFall (v1.6) will introduce a major improvement to the online leaderboard: verified gameplay screenshots , automatically captured at the exact moment the game ends. But bef... Continue reading

- May 08, 2026 by Michele Mura#devlog, #update, #gamedev, #indiedev, #ui, #localization, #gamepadUpdate 1.5 is now available. This version introduces several usability improvements, expanded language support, and the first steps toward a refreshed interface. What’s new Highscore name length ext... Continue reading

- April 30, 2026 by Michele Mura##devlog, ##update, ##gamedev, ##indiedev, ##ui, ##localization, ##gamepadI’m preparing the upcoming 1.5 update of FiveBlocksFall. This release focuses on small quality‑of‑life improvements, better accessibility, and the first steps toward a more polished interface. H... Continue reading

- April 15, 2026 by Michele Mura##DevLog, #web‑integration, ##OnlineLeaderboard, ##Version140, ##FiveBlocksFall, #Cloudflare, #Improvements, #Update, #backend, #localization, ##NewMusicVersion 1.4 has been one of the most ambitious updates I’ve worked on since starting FiveBlocksFall. What began as a small idea — “wouldn’t it be nice to share scores online?” — quickly gr... Continue reading

- April 10, 2026 by Michele Mura1##FiveBlocksFall, ##IndieDev, ##GameDev, ##DevLog, ##Version131, ##GameUpdate, ##PuzzleGame, ##BugFixes, ##QualityOfLife, ##LeaderboardFix, ##BombMechanics, ##NewMusic, ##OnlineLeaderboard, ##Version14ComingSoonVersion 1.3.1 is out, and it’s one of those updates where lots of small improvements quietly make the whole game feel smoother, clearer, and more responsive. This release focuses on polish, consiste... Continue reading




